Life 3.0


Life 1.0 – Biological Life, life that emerged through evolution.

Life 2.0 – Cultural Life, life that can design its software, but not hardware.

Life 3.0 – Technological Life, life that can design its software and hardware.


The concept of an ecosystem emerged in the 20th century as a means of describing nature. This was an attempt to dissect something that was considered sacred to replicate elements of it in our technological ecosystem to create a sense of sustainability. However, nature is not the sustainable, perfect system that we would like it to be. The natural ecosystem is a human invention, used as a proof of a higher being governing our reality. The natural ecosystem is fictional, acting as a description of patterns that form through coincidences that evolved over millions of years. Nature is Life 1.0: life that is evolved and undesigned, at the mercy of its own mechanisms. 


After the abstraction of the cattle into currency, a technological ecosystem has emerged and evolved over time. This ecosystem which mitigates the flow of matter (things that matter to us) is non physical and mythical. But through our cultural practices of performing this ecosystem we have developed software that engineers how life is sustained on Earth. The belief in this ecosystem has been hard wired in supply chains, infrastructure, and finance. The technological ecosystem is Life 2.0: non physical, but real.


We live in two realities: a physical one in Life 1.0 and a conceptual one in Life 2.0. The material of nature is always abstracted into the matter in the technological ecosystem. With the rise of the internet, we have a new reality that is no longer tied to the world of Life 1.0. Our matter is now circulated in non-geospatial space, our matter now revolves around us, the organisms that govern the ecosystem. In Life 2.0 we strung wires and built highways across our planet to link matter. In Life 3.0, space will grow organically around ourselves and our matter. In Life 3.0, our digital space will be a portfolio of ourselves and our matter. This will construct a digital avatar for Earth, rearranging it for the purposes of our technological ecosystem, enabling us to live in both our physical and conceptual realities.


{Life 1.0, 2.0, 3.0 is borrowed from Life 3.0 by Max Tegmark, adapted to describe the ability to design Earth’s body instead of human bodies}


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