Wormhole

I’ve been working towards a few scenes from my storyboard.

Here’s a preview of a new room that will be shown in the trailer.


Large_1

Large 2

I’ve played with speed mainly with the video below. As the camera flies through the spaces, the different lights on the columns begin to blur into somewhat of a tunnel or worm hall. I would definitely like to explore this technique further with more space.

This will be added into a sequence of more rooms that i will work on within the next couple of days.

In regards to the script, i have been revising the flow of the text emphasising further on the two separate realities of Dan’s Room and Delta. The aim is to find a way to constantly jump in and out of the virtual into the real..

I’m currently in the process of designing my model and will hopefully have some drawings of it by tomorrow.

 

This entry was posted in Uncategorized. Bookmark the permalink.

Leave a Reply