I updated the relief models (1:10,000) after Friday’s discussion.. wanted to have some plans drawn as well for tomorrow’s joint tutorial but haven’t had the time, so will be presenting each city from the model! Not sure how successful this will be (models = very schematic at the moment! but making these iterations have meant they are becoming much more clear in my mind.. just have to draw them now!!) so have been working on my argument as well to make sure the story behind each city is clear – need a consistent language to speak about the different cities always through the idea of insertion/inversion of elements.
(Apologies for awful photos, will be photographed properly soon)
City of Perpetual Carnival
The City of Perpetual Carnival is the city that becomes consumed for the singular event that it produces, independent of its architecture. The city exists in a constant state of exception and continuous celebration – when the carnival is on the typical office floor plan that normally consumes the city’s ground is disrupted by the insertion of the event. The city is stripped of its character and architecture is used only to define routes and enclosures – the city becomes a series of ‘rooms’ so that different festivities can be housed simultaneously.
The City of Perpetual Carnival is the removal of architecture and insertion of the event.
Quick-Stop City is generated by the context of the airport – born out of a moment of inertia by the temporary meeting of people constantly on the move. The very qualities of genericness becomes the city’s uniqueness – the contextless airport collects its own context.
The city is generated by the insertion of hotels into the residual space generated by the airport.
City of Lipservice
The new City of Lipservice is the consumption of the city as artefacts – concieved through the walling in of the found city. The city becomes like a museum or an archeological site – deemed relevant purely because it was declared so. It is an entirely self-referential entity that pays lip service to itself and becomes a theme park of any generic American city.
The Roman forum is inserted in the centre, the archetype of public space in a realm of cities with no public space.
The City of Landscape
The City of Countryside is nature taken to its extreme limit, where ultimate artificiality becomes the end goal. It reflects the alienation from landscape that the average city-dweller suffers from. If we are lucky enough to live in a city with some green space, our experience is only of landscape that is highly manicured, much more there to serve the purpose of being green space rather than being utilised as such.
City of All You Might Need and Ever Dream Of / Vitrine City (?)
(Model to be recut tomorrow morning)
The City of All You Might Need and Ever Dream Of is is the consumption of the life produced in the city, created through the inversion of the shop window into a horizontal plane.
In this city, the distinction between object and container are eliminated – framed only by the perimeter wall, indifferent to what happens inside and outside.
There is no place within the subterranean city where one can appreciate the layout of the city – only from above. The city has complete indifference to any ‘exterior’ urban expression and becomes a horizontal urban field of enclosed domestic spaces:
Only when looking down from the floor above, indulging in an almost voyeuristic relationship with the city-dwellers, does one realise the dual nature of this city.