Here are two quick images from today (once again images are my escape from drawing plans) to finally visualise the wall of the city.
Just like Black Friday sales, queues form outside the walls of people desperate to get into the city.
The interior of the city – inaccessible until entry – becomes a desired object from afar as all you can see is a glimpse of shining gold.
Next, moving on to drawing schematic plans of five different box-cities… after yesterday’s tutorial we decided that each box-city should specialize in and commodify one particular urban aspect. Decided on the names & themes last night (working titles..):
01. The City of Lipservice
Commodity = preservation of old city
City as museum/archeological finds/historical centre – a preserved ancient city, or walling in an area that would normally be what is visited in any city as the ‘historical’ part (i.e. the forum in Rome or the Acropolis in Athens). Name taken from Koolhaas’s ‘Generic Cities’ : “there is always a quarter called Lipservice, where a minimum of the past is preserved… it celebrates the past as only the recently conceived can”)
02. The City of Perpetual Carnival
Commodity = an event
It’s carnival here all year long.
03. The City of the Countryside
Commodity = landscape
04. The City of Transit
Commodity = airport
Airport becomes an entire city (it can be argued they already are as they contain almost everything the city does) and airports generate a very specific culture, population, urbanity
05. The City of All You Might Ever Need and Dream of
Commodity = urban life itself
The city I have been describing up till now and will go on to design further.. the city as department store.
Natasha – comments please!