My TS proposal should focus on how we transform the infrastructure of a video game into the space for producing architecture. I want the game not to be just an illustrative tool through which i explain my thesis, but it is the thesis itself.
Things to introduce to the game:
1. The game’s infrastructure
2. The glitch
References from the jury:
I found it interesting how viewers of Westworld are asking online on reddit if glitches that happen in the series are actually a problem on their receivers (tvs or computers).
It has multiple possible endings in the game, while you start as the character-narrator, you end up in conflict against him.
The Seven Basic Plots by Christopher Booker
Ready Player One by Ernest Cline
Ulysses by Leopold Bloom
The game that Felix was talking about on Friday that you have to photogaph ghosts:
Fatal Frame I & II