Total Spectacle

The internet allows for a connection between each individual to every other individual, which means that everyone has the equal ability of producing and receiving unlimited amounts of information in any form.

This results is a change in the mechanisms of dialogue that now occur in the form of inconsequential bursts of information. In spite of this, the physical spaces that account for this dialogue are still based in Greco-Roman ideals of hierarchy, high idealism, timelessness and order. These ideals have survived in public accessible spaces such as universities, museums, libraries, theatres, etc; creating a total separation between the mechanisms of dialogue in the physical and the virtual world.

This project aims at merging the online and offline worlds in order to stop the divergence between the city and this new society.

The way we receive information now has changed the way we process information and the effect it has on physical space. With shorter attention spans, our knowledge has become bespoke and dependant on our choices.

The same has happened to entertainment, where it has become more and more about the presentation, accessibility and efficiency, as much as the constant innovation of forms of entertainment. There is now a constant relation between the creator and the spectator.

It is the age of total spectacle.

This is a space of research, or conversation, of knowledge, of creation, of spectacle (total spectacle) where the choreography encouraged by the architecture acts as a catalyst. Each space limits the user in various ways to create a choreography based on a relation view of the world where the action starts by linking together disparate elements.

This is the theatre, the university and the museum for the OMO SAPIENS (online merges offline)

 

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