The Metropolis of Ego is the physical manifestation of the Architects Ego, which acts to consciously create and subconsciously destroy the City. Its citizens live, work and play in towers created by the designers imagination. Monuments to the Ego are perfected through drawing, constructed in Reality, and consigned to rubble by disaster. As each building is completed it becomes detatched from the architects control and open to a wealth of outside influences. The life and death of each block is unpredictable, recorded through models, literature, photography and film. Over time this documentation is interpreted, misinterpreted and reinterpreted, fusing into a web of legends that render the Metropolis immortal.
The Metropolis of Ego is divided into three municipalities. Each one contributes to the citys success and its demise.
1. The City of The Captived Architect
The oldest municipality is the City of the Captived Architect. This self-reflective part of the city is devoted to the idea that Architects can improve the world through design. In order to motivate themselves to design the Architect must hold an absolute belief in their ability to physically create a utopian vision. To promote their success the Architect publishes prosperous projects, consciously ignoring to publicise those that have failed. There is subsequently an internal battle of the Ego. Though the Ego is necessary in order to provide self-reassurance in design, if the architect is not careful their Ego may become dangerously inflated to lose sight of reality.
2. The Realm of Manipulated Reality
Surrounding the old city is The Realm of Manipulated Reality, a municipality in which nothing is as it seems. Here citizens live in towers that frame invented panoramas across the entire Metropolis. Fact is intertwined with fiction. The boundary between Real and Unreal obscured. The realm is informed by a narative of carefully controlled perspectives that communicate abstract ideas into a concrete reality. Undesirable truths are deliberately disregarded, concealed by a seductive facade of purposefully selected representations assumed to illustrate Reality.
3. The Ring of Confrontation
Conflicting ambitions, interests and desires come to a head in the third municipality, The Ring of Confrontation, where all battles in the metropolis are fought. Inside the ring Egos compete, exposed, to become champion of the citizens for whom the architect has designed the city. The Ring’s existance is dependent on disagreement. Its population fluctuates, surging when there is a dispute to be resolved, and emptying once a winner is declared. To accomodate the entire population of the metropolis the Ring swells into neighbouring parts of the city whenever there is an issue to be solved. Tonight we watch the “fight to end all fights”: Ego the Creator vs. Ego the Destroyer. The survival of The Metropolis will be determined by the winner.