Rewriting and rethinking my text.
Working on presentation text, while also revisiting plan and section drawings.
and i cant wait to get back to drawing!
Update with complete text sooooonnnn
The game we are playing is Liberation: Freeing concept from form. It is designed to emulate the collaborative process between Paul Virilio and Claude Parent when they defined the utopian theory ‘The Function of the Oblique’. A theory that was only developed due to the duplicity in the readings of each word and form by these two men of very different cultures.
This game exposes the true nature of the theory, which was the need to shock people by proposing an architecture that was incompatible to their tastes and habits in order to liberate them from the shackles of the architectural styles of that moment. The reality of the situation is that the definition of their theory has been repeatedly re-authored to reduce it to a singular word that represents its form devoid of its concept.
In the words of Buckminister Fuller, You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete and this is the objective of the game. Working in teams of two you will be given categories where your aim is to liberate the concept from its form through collaboration with your teammate.
- You have a minute to review the contents of your boxes.
- You will be given a category.
- Together you must construct a model with a minimum of two pieces from each box.
- Each round will last one minute and you may be given hints during that time.
- At the end of the round each team will be given 30 seconds to explain their model.
- The game master will then review it and ask you a series of questions deciding if this appropriately removes the concept from the form.
(The review of the categories will give insight into the parts of the cultural and experiential attributes of the theory behind the function of the oblique that have usually been overlooked)
- Grid – elevation, vertical, city
- Indexical – sectors, categories, time
- Dynamic – movement, equilibrium, temporality
- Folding – practical, surface, habitable, scale
- Oblique – no hints, moves straight to the end note.
Liberation is a critique on the absurdity of defining an idea, theory, utopia or movement around a single word defined by its formal attributes, just in the way that the oblique has defined the function of the oblique. When a theory or idea is related to you, it alters your reading of it. It becomes very difficult to contest a theory that is defined by a representation of a form without having experienced its space.
What are the cultural and experiential attributes that are too often ignored and forgotten? Architecture is the space in which a variety of readings should be allowed to blend and clash. There is only one place where these readings may exist and this is in the conversations. This will allow us to eliminate the singular reading of architecture that has primarily focused on its formal attributes and not its cultural and experiential ones.
A summary text diagram on the objective of the game in terms of authorship through looping conversations of collaboration that leads to readings and misreadings.
There will be 6 game bags that consist of similar pieces with very specific ‘wild card pieces’ inside the bag the categories of the rounds will be printed. The outer layer of the bag will have the objective (summary text diagram) and the title of the game printed on it.
The categories for the rounds are as follows:
3.Maleparte House/ Eisenman House/ Gehry’s House/ Mobius House/ Domino House/ Adolf loos house
5.Oblique build through collaboration
‘The function of the oblique’ is a utopian project that highlights why we are constantly looping in the ideas of another. Firstly, most readings about this project are that of others and only consist of one aspect of this project. Many architects then exhausted this one aspect and created multiple readings of it. Finally, this exhaustion of the idea has become the only understanding of the project.
What is usually missed out in this project is the key aspect that made the project. This is the fact that there were two very different men who were having an ongoing conversation about their opinions that lead them to no longer reference others but themselves. Through the mediation of their conversation and trying to resolve their conflicts they developed a utopian theory which neither one took sole authorship off. There was always duplicity in the readings of each word and form.
This leads up to the question, what is the role that conversations play in architecture today? In most cases, architects have a one-sided conversation with the utopian project. It is one man’s reading on another’s. This one man’s reading is then transferred to another and so on and so forth. In the end, all that is left is a singular reading and experience of one man. So who is now the author of the theory? The first man who conceived the theory? The second man who has readapted the theory? The original theory is finally a layer of multiple quotations and readings.
The game is primarily designed to argue that there is no singular way to read or experience architecture and more importantly how one’s reading or experience of architecture evolves when the narrator changes or when the narrator no longer exists. It also allows for more that just a one-sided conversation to take place. Architecture is made up of multiple readings and drawings from many cultures that enter in a mutual dialogue. The dialogue may only exist if we allow the option of multiplicity in readings. What the game gives the audience is the freedom to question and read architecture through conversations with minimal restrictions, which may return architecture to its strongest position that is a profession of collaboration
Drawing catalogue to follow