Tag Archives: overload

Overloaded Update

Manimation diagram

 

Developing a slowed down sequence and reasons for each moment and fold.

 

Manimation Text

The most conventional outcome of the function of the oblique is the continuous surface. The issue is not the continuous surface but it is the overly exhausted outcome of the continuous surface. The common result of anything that has been over done is that it is never developed with the same precision as the initial models and this usually leads to an underdeveloped design that is constantly repeated. The continuous surface has suffered this fate and has met its expiration date. It no longer acts as an appropriate outcome for the theory of the function of the oblique: A theory that was developed because there was a need to shock people and to liberate them from the shackles of conventional architectural styles at that moment. This is one of the most common links for all utopian theories and projects, the need to liberate and disassociate itself from the existing conventional architectural styles of the moment. The question is how to do this once a particular architectural style has been deemed conventional? The only way to do this is to constantly question and challenge perceptions of the existing models.

The Manimation does this by first challenging the conventional perceptions of the continuous surface by generating a continuous surface of narratives. It begins with the flat plane which is ground zero for most utopian theories and slowly folds on to itself  to reveal an existing built space as to where the utopian theory will be tested. This is to challenge a second perception of how the utopian theory only addressed one side of an oblique surface and never the reality of its proposal. A key factor of the Manimation is its ability to transgress at different speeds and times three major scales which is that of the room, the building and the city by allowing multiple views and folds of a singular object. These transgressions challenge the perceptions of independency between the utopian reality and the built reality.

In order to ensure there is a constant response to change that prevents the outcome of a theory to the fate of a conventional architectural style the Manimation develops into a game format. Each player has six distinct moves to address at each turn which is the situation:the existing condition of the fold, the question: how to challenge the perception of the existing fold, the positive or negative hypothesis: if you fold in agreement or disagreement with the previous fold, the decider:  which way you wish to progress and the outcome: your opponents reaction. The final stage of the game is when there are no longer any more options to fold and the game may begin again at the flat plane but with an entirely different continuous narrative based on who folds what at what time and by which speed. The Manimation challenges the utopian theory by working in the same condition as the city where each move you make is reliant on an existing condition and another person’s move. The Manimation forces the utopian theory to develop based on existing realities.

Model Model Model

 

Slowing down the manimation with renders, line drawings and actual images.

 

White Book

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photo 1

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I was working on the white book and thought it would help if I extracted each of the fold and pair it with a plate so that I can create definition for the Manimation. You will be able to fold up each of the folds in the white book ( although this is making the pages SUPER thick.)

Re-con Conclusion

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Summing up the Re-con, I decided to hand bind and make a sleeve for the Game Master’s Guide. I am not too sure why I did it because it was very painful. Actually it felt quite good seeing it bound so maybe I know why I did it.

 

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