Tag Archives: Media

Telescape – The Room + Story WIP

TelescapeC4D_01

above more of an atmospheric render test from cinema4d

ACT I: A condensed version of what I read as an intro in studio where we are moving from spaces inside the screen to set up the argument [exhibit, billboards and the War 20 000 hrs / 800hrs]

Screen_Test_12

 

Part Narration / part screenplay description:

ACT II:

The Built envirnment is all Surface we zoom out to see the whole telescape (part of the image above but with activated screens)

The future of the architect is curator of the world – master story-teller.

In a hyper-mediated world public spaces are taken over by vast structures – Telescapes – An infrastructural framework that has no purpose other than powering architecture’s ultimate medium – surface.

The recorded world and it’s image fall-out are the material of the Information age feeding the surfaces of the Telescape. Space on either side of the gargantuan surfaces is irrelevant – a mere plinth for bodily existence to flow past – the surface is our only aesthetic nourishment – these aesthetics however defy every design convention in an age where time and scale are useless. The only rules are: the spectacle = beauty, the boring = ugly. From wars to cat videos, fact or fiction, the appeal of the visual content only matters in it’s delivery and it’s apparatus of display – the surface.

The volumes of the city lie in tedium – stacks of un-editable space, vessels of the population whose gaze is always beguiled by the Telescape.  

ACT III:

Fluid Surface – conclusion reinforcing the argument

The spectators stare at the Telescape’s surfaces, twinkling stars of light glow amidst the gilded ornaments framing the spectacles. Clusters of people gather closer to where their reflections occupy a display. Few are physically there, awe-struck by the shear scale of it all– others experience it from home – they watch the surfaces from another surface. (the neflix living room expirience)

A girl walks up to the surface and reaches out, her hand suspended in space seemingly too far to actually reach the display – until the very air separating them ripples.

Skin, eyes, fabric, are slowly consumed by liquefied media – when the surface transcends the screen into an overly for just about every from.

Architecture no longer deals with volume – the outside is always shown on the inside and vice versa – The Telescape is fluid covering everything – interior is exterior is interior – all hail surface!

Screens_Test_02

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Surface Treatment

test_13test_9 test_11I have been working on the surfaces of the larger telescape iteriors to express the formal/material argument of surface before I overlay the screens and the narratives they will display.

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For tomorrow we can discuss the progress on the model together with the new script I’m writing for the next version of the film [to post later]

test_071

 

Some references to start bringing into the wider argument of fact/fiction, surface and nested screens:

netflix-oculus-gear-vr-100617207-large

The bizarre world of Netflix VR and the nesting of virtual screens within screens.

aliensamonguscover

They Live (1988) which I mentioned before where the main character can ‘read’ the truth behind the media/advertisements we are exposed to – clip below:

 

 

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Media Facets

Diamonds are Forever_07 Diamonds are Forever_08 Diamonds are Forever_09The World as a Surface of Media Facets

Diamonds are Forever_03

The object only exists on the surface. The ‘thing’ itself can only exist as its recorded self.

The Earth as a long exposure shot from the faceted International Space Station Window

The Earth as a long exposure shot from the faceted International Space Station Window

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