I thought I would post this video, even though I am sure some of you might have seen it already. I found it really interesting how the installation is constructed around very specific viewpoints, or rather view paths to create an illusion of the built with the use of projections and kuka robots. I am thinking maybe the medium of projection could act as a bridge for the gap between the built and unbuilt, but who knows. I just think it mindblowingly cool and if I am not wrong, these are the kuka robots we’ve seen on our visit to UCLA.
Following Manijeh’s suggestion, I had a look at the work of Richard Galpin, which I thought was really inspiring/beautiful both graphically and conceptually. Here are two videos from the skyline project as well as his working methodology, followed by a few images of his work. Going back to the theme of transition space between real and visionary, built and unbuilt he used technique of reduction and erasure to achieve the transitory effect.
“The parts do not determine the pattern but it is the pattern that determines the part.”
Looking for inspirations on how to structure the rules and design my re-con game ‘the function of the _____: A view on angles and an angle on views. ‘ I came across a game designed by Madelon Vriesendorp called ‘Mind Game’.
My favorite parts of the game is that you have to analyze someone else’s stage set and then the person who has the most widely excepted interpretation wins. It plays off the theme that I am interested in between conversations, authorship and misreading.
I love how clear and simple her rules and the structure of the game is.
Such a great inspiration for designing this game board. Having said that, I am hoping that it ends up looking inspired and CLEAR!
“The only thing that counts is the ability to link this piece to other pieces.”