A couple more TS spreads and a first test with Vuforia AR for Unity.
The current test uses the deep dream image from T1 as an augmented reality marker. When the webcam sees the image, it uses it to match a digitally rendered tree in perspective to the marker. Because it’s running on a game engine the tree can be rendered in real-time (with animation).
A screen-cap of the running application. Can be exported to iOS or Android. I’ll demo it in tutes tomorrow! Theoretically this can be done at any scale and with any 3D model – but the larger the model the more obvious perspective errors tend to appear… will keep experimenting.