Thinking further on how to develop the architect into the hero’s journey, I am imagining a series of worlds that are formed like coins, on which the duality of the everyday and the special world is visualised. Alternatively, it could also be a mobius strip where the hero repeats his journey again and again.
I am also trying to escape the super-mario style, and try to develop my own.
The three modes that drive every world is:
1. The environment / the space of production
2. The tools / the method of production
3. The product / drawing, 3d prototype or building
Each world has a different apparatus that drives them:
Materiality, Light, Time, Law, Gravity, Architectural Ground, etc…
All of these modes have changed the nature of the architectural profession. For example, the mason becomes a super-mason or architect (>architekton, αρχιτέκτων, archi-mason)
In the end, the hero does not save or change the world but develops an understanding of it.