Conditions

I’ve started to introduce conditions into the animation. With each room having more specificity, they could perhaps become more recognisable as well.

Here are a few renders from what i’ve been doing so far.

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2 Responses to Conditions

  1. Natasha Sandmeier says:

    this reference might be useful in trying to figure out how to reroute the labyrinth.
    http://dip9.aaschool.ac.uk/wp-content/uploads/2015/11/disjunction1.jpg
    work by SINTA WERNER

    ALSO, what if the conditions you create are less about programme or furniture and more about atmosphere? lighting, shadows, background sounds (like the film reference I mentioned early on, KITCHEN), and thermal / weather?
    Am sure you know of this artist:
    https://www.wired.com/2015/06/berdnaut-smilde-nimbus/

    https://www.google.co.uk/search?q=berndnaut+smilde+cloud&espv=2&biw=1276&bih=636&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjo4I6YpZfQAhXqJcAKHWGKB_EQ_AUIBigB

    or like Random International’s Rain Room, or like this one – Roger Hiorns’ crystalline rooms? Particularly when you consider how they are made…
    https://www.theguardian.com/artanddesign/2013/jun/13/seizure-copper-sulphate-crystals-yorkshire

    Not suggesting they are all of this nature, but if you introduce weather, you can also challenge our orientation / gravity / UCS. ie, does the rain fall up or down depending on where the mirror is located?