I am constructing a machine which act as a parallel with life. After you graduate you are pushed out in the world out there. You never know where you are going to end it up. Each path lead to a random office, a random project. Once you find a place, a project starts.
The first thing that you are dealing with a project is SCALE: a desk, a room, a building, a garden, an underground.
Then you pass into the TIME schedule: how long will it take to do things, waiting time, material arrival, planning applications, very fast design stages or very slow.
Finally, the CONSTRUCTION: the architect gain experience and start building its own project through all the pass stages.
Although throughout, there are moments of SUDDEN CHANGES, of variables which you need to overcome in order to proceed.
In the same way, the PINBALL MACHINE act as CHANCE, it plays the VARIABLES which you insert in the PLAYFIELDS and go through the LEVELS(drawers).
The first playfield are the grains. You smash them in ordert to start.
The ball then go to the first drawer: SCALE. (Palladio, Soane) interior/exterior/miniature
then TIME(Cedric, Bikini) erasure/destruction
finally CONSTRUCTION (Peggy, Duchamp) fragments/collection/
SCALE= CONTEXT DIMENSION
TIME= CULTURAL DIMENSION
The player dimension is where you can build your own project, your own world, your own city. I am now starting to design the mechanism, the layers , the connection and the whole machine.