Author Archives: Felix Brinkhege

conveyor belt

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this needs to be simple, how about this? i would fit all the books and leaves maximum circulation space… people can walk up to the wallpaper. then the part of the right side can be purely for looks and like a ramp from the floor??

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Junkspace vs Junktime (wip)

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wanna work on this final image a bid more before it goes to projects review website…

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new epilogue – too cheesy?

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I shouldn’t have constructed the image manually but 3D.

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its taking way way too long.

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Space vs Time

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splitscreen

 

Left side of the drawing is supposed to become a piranesi-like, dark prison interior (junkspace)… the other one will be the vast miesian space filled with furniture (displaying domestic & work activities alike) – junktime.

 

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post

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… not a conclusion, but the beginning of a project?

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New Chronology / Voiceover for Chapter 2 / The Pet Shop Boys / Last Chapter WIP

I have reconfigured the scenes to fit better with argument/presentation text… Still don’t know what time to show Mies, though!

I think the pet shop boys’ suburbia song fits well with chapter 3, since people will grow tired to listen to my voice all the time.

… will try to have the entire voiceover kind of done by tomorrow… as well as working on chapter 5.

There still are tons of mistakes in the transitions etc… feels like you fix one thing, another gets screwed up! (-_-)

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Chapter 4 (Intro)

watch from second 00.30…

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Skype Interview (still in progress)

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Working on transitions / filming mirror model

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i am not showing the whole movie again, cuz it takes an hour render time by now. basically there are two things i am working on atm: redoing the recon & editing existing material. also, i tried to record some scenes with multiple reflections for the house of multiple infinities…

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Movie Chapters

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Adjusting Color Schemes…

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currently making the film fragments visually more coherent.

I also reworking/redoing the recon movie, since i lost the old file :(

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Junktime

WIP

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WIP

Its not the latest version, yet rendering/uploading takes too long by now… working on the text to suit the movie + storyboarding…

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400 Words Statement – Breaking the 4th Wall

The factory is not a space, but a condition, which adapts to its surrounding and appropriates it in the favour of productive forces.

While the factory produces a mishmash of personal data, individual opinions and self-regarding narratives (content), it is the byproduct – or context – that establishes its identity.

This byproduct is the eternal presence of labour in all aspects of life – but especially in our homes.

Whereas in preindustrial societies household and domestic realm used to be the primary site of labour and production, factories divided this spatial proximity due to their increasing scale and intensity of work.

As a result of this an alienation between the two conditions took place, which turned home into a commodity and artificially constructed image of retreat.

Today, we have entered a state, which combines a new spatial proximity of work and domesticity with the efficiency of the assembly line.

This proximity does not remain within the entity of a fixed place or program, but rather travels with the worker and his or hers individual as well as collective pursuits.

The factory therefore acts as an amplifier just as much as a mediator between the two poles of domestic privacy and a connected workforce, by constantly inverting the same space according to its changing requirements.

Yet, each inversion the mechanical system produces is related to a different mode of work; may it be physical or digital.

The worker, who is also the sole inhabitant of his own micro-factory-unit simply oscillates/commutes between a narcissistic self-observation (mirror) and an infinite public network of peer workers – all within the confined interiority of the room.

It is only the in-between or junk-TIME, or in the collapse of the entire system, that the worker finds retreat from the latter.

The factory re-animates the ruins of the former houses, dwellings and homes and turns them into an integral part of the globalised production circle by exceeding the modernist notion of being merely product.

By looking at the process of inverting space according to its mode of production – rather than the factories actual site or product – the project seeks to take root in the idea of a baroque functionalism.

Functionalist, because the factory follows a strict dictate of efficiency and rationalisation in its goals of production – baroque due to their high frequency of changing set-ups, which create a condition of excess and movement if read in time (film).

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Skype Conference with the Master

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can’t figure out if he’s a cat or a dog guy…

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Story of Homework

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History of Work (update)

please ignore the sound… i haven’t had time to work on it, yet.

sequence shows weavers housing, cromford mill and the ford river rouge complex – comparing scale and distance of work to home. now is only the decline of industry missing; hope to have that done by early tomorrow, so i can go back to the section drawing etc.

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Video Still – Ford Motor Company & Detroit Suburbs

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Video Still – Cromford Mill & Workers Housing (Distance)

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Sunlight – everything looks better with it!

1.1 1.3

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Work/Home History Intro (in progress)

these are just the first 15 secs; still lacking text and explanation. they show the weaver/watchmakers traditional ‘topshop’ – the highest floor in the building with extra large ceilings for long sunlight. Hope to be able to let the elevation/section blend into the my previous ‘long section’.

Sorry for the bad story board sketch; it tries to stitch the different scenes together into a new order:

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These are two amazing references i found: the doorbell of the Maison de Verre & a work-home by Corb:

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Bizzurbia (updated)

its just what i didn’t manage to show for tute tday… i am all onto storyboarding now!

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Long Section (should be online in 30 mins)

Long Section framework is kind of ready to be animated… tried to find some good footage to fill the rooms/boxes with; yet i think i will have to animate that stuff myself as nothing really seem to be satisfactory in terms of perspective etc.

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Animated Plans (in progress)

 

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Long Section; (either printed or animated)

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Still not ready… yet, moving on.

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Model Update (plaster hopefully turns out more white, once dried)

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Plaster version (so much nicer, yet currently unaffordable) & Base CNC

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More Plastic Toys…

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3D – Print tests

 

 

 

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I am not quite satisfied with the Makerbot version, so doing another test with the plastery printer… this one looks too plastic; especially to in comparison to the white plaster base.

 

 

 

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CNC Files & Materials

hopefully ready by tomorrow… i also submitted some files to test 3D printing the little rooms… model is gonna be 40×40 cm (1:100) to stick with the other ones. For the reflective surfaces i bought 2 way mirror perspex.Screen Shot 2015-04-22 at 21.24.18

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Why suburbia is going to be my site of investigation – aka ‘The Fringe of the City’

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Details

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irrelevant, but beautiful…

michael light vegas

abandoned suburban infrastructure in las vegas.

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… from tables (old, yet still in progress)

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TS – Working out the mechanical issues

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detaildrawn

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Context

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working on the presentation, so no more drawings for now..

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Plan A&B… or: the jekyll and hyde scarf

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Update Plan No. 1

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Part 1 in Progress: The bourgeois pleasure garden

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I am almost disgusted from how happy it looks… good motivation to do the work-version even dirtier!!! Shadows and objects are still missing atm. I was thinking to animate the 2 versions so as it inside turns out one sees the gradual work-retreat transformation.

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The Plot Boundary (according to rotation options)

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From Yesterday: “Bizurbia” (color or desaturated?)

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please vote!

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Landscaping & Plan Update

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Unfortunately the old diamond plan didnt work with the accurate rotation, so now the plot had to become even bigger… the maze as a garden theme can decrease in height towards the centre to give space to the walls… but still needs to be worked on…

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Outlook Spire repost

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Worked on plan & Outlook Spire (to see above the diamond wall)

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The new Plan is taking ages… its more or less trial and error with either shape of the courtyards.. think i have found a slightly more elegant solution in which the curved shapes “lock into each other”. additionally the wall now has got an outlook; similarly to the ones of mazes in order to see the bigger picture/orientate oneself. hope to have a first version of that rotation landscaping by later.

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Update Axo/Baroque Pleasure Garden

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for now the garden is only a representation of what needs to be worked out in plan first… I like the idea of a baroque garden, in which hedges and bushes are  constantly maintained to – not only formally but literally – suit the inversion process without obstructing it. the plants and sculptures could create maze like structures, which are normally found in pleasure gardens; a typology I think I need when I talk about the retreat from the factory. The large mirror box surrounding it amplifies this effect even further.

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Axo Box in Box… or: can the garden/trees become an architectural element of the inversion process?!

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Vignette 3 (update)

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Color it is I suppose…

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(still not enough) Madness in the Inbetween

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This is the 3rd vignette, showing the inverted courtyard. Its still in progress… maybe B&W looks better?

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update collage ‘living room between the poles’

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still don’t really like it.. maybe because it doesn’t reveal enough of the mechanism yet. cant waste so much time on it anymore. will move on to ‘dysfunctional space collage’ now…

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in progress: sectional perspective through trajectory or: put old box into a new box

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trying to define different drawing approaches for the different ‘worlds’. sectional perspective cuts now also through another layer of reflective wall which – in an angle that the inhabitant cannot see himself – is surrounding the first box and multiplies a garden-like retreat space. so box is put into a new box… (-_-)

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10 Steps Rotation – Annotation for 2 previous plans

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No more dry line drawings and diagrams anymore… felt like this explanation was necessary, though. Maybe its also worth speculating on the in-between steps from 1-9? I am back on collages now showing the relationships of room/wall & work/retreat within them.

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Internalised Domestic Trajectory (update)

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Shall I add furniture?

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Courtyard Plan & Internalised Domestic Loop

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Plan of factory/production courtyard with domestic loop wrapped around it; all rooms share a specific relationship with the wall/yard.
I am now working on the transformation diagram and the internalised plan… The space in the middle of image 2 is kind of a left-over space atm but will have to function more “purposefully un-useful”. I am not sure how to draw each rooms work/retreat polarity (apart from representing it with furniture)… maybe it would work better with not just a single flat but with a number of them that wrap around the core..?

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Defining the Different Relationships with Core Wall

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As each room shares at least one wall with the courtyard/garden/production space, i am trying to define the different kinds of openings they could have. For instance the kitchen has a pass-through window for food; the corridor also acts as a gallery on tracks which can extend into the yard; the gym shares a rotating wall with a middle hinge, so the the reflective surface of the yards inside can be utilised for the inhabitants narcissistic self-examination during workout… etc

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Extended Room Sequence & Beginning of Trajectory

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Sequence Diagram (still in progress)

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Klein Bottle Sections

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Still not sure how to incorporate this exactly but these are from the nat. hist. museum and show how the klein bottles section consists of a moebius strips. By ‘wrapping’ my program around a larger studio space, the staircase could become the moment of the shifting plane..

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Ritual Sequence (10 rooms) & Flexible/Multipurpose Space Relations

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Sequence of rooms; increasing privacy… all rooms share one single continuous wall.

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… The wall becomes space, either by folding or bending it into shape (circle or square.. not sure yet which one is more flexible?!).

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1st Vignette & Ritualised Space Versus Flexibility

vignette_01(terror) inside the bedroom?

Ritualised Space Versus Flexibility

Dwelling as well as production spaces share an ever-increasing need for spatial and programatic flexibility. However, as production is also adapting to this principle, one could argue, that the concept of domesticity remains dependent on home as a space of ritual.

The home of the future must therefore be able to do both: allow for a rigours ritual programming as well as immediate flexibility. In the typical suburban house this differentiation is already been made between garage/shed and domestic spaces.

If the garage (without cars but many cool tools) became core of the house with all other program wrapped around it, the house could eventually facilitate two interlacing modes of inhabitation, which occasionally cross or even happen in the very same space…

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Pandora’s Box opened… (+ windows into different scenes)

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I am working on this double rotation effect of both planes, but smooth distortion doesn’t work well yet…

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Box & Joint Close-ups

I will cut these in between the different scenes..

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New Corridor Scene

I am going to open the door next and enter a different scale..

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Manual for Movie Part 2

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in progress: scale transformation manual

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New Film Stills

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Infinity_Windows

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Making of Images

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… i somehow like these more than the actual footage… will ps myself inside and include them into presentation.

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New Scenes on Vimeo (available in 30min)

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I cut together some scenes I recored yesterday… unfortunately I did not get all of them (plus some are terribly shaky) so I am not sure if I can actually complete the circle I sketched out in the script! Natasha (or anyone else): would you recommend to keep working on the video as long as possible, or alternatively draw the conceptional diagram of how the loop is supposed to work??

of course i will keep on editing the movie anyway, but its a bid of a time issue to make it pretty…

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scale fragments in progress: 1 : 25, 1 : 15 & 1 : 1

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doesn’t look like progress, but finally all hinges and walls rotate…

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first two hinges rotate smoothly now…

special thanks to camera man oliver.

i am working on the content/interior the backside of the mirrors are enclosing.

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new scale discovered!

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backside cantilever becomes a 1:1 truss in the infinite mirror…

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Working on a solution for the hinges

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New Manifesto

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edge condition

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moments in the interiorization performance

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diagram model rotations

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inversion sketch

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choreography inversion of domestic/factory space

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My initial attempt to use the mirror-box i already had turned out not to suit the transformation i am testing now… will have to get entirely new mirrors, which are not squared.

Aim is to surround the non-reflective side of them with interior sections, which turn into a whole when the relationship is inverted.

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space, object, performance – being 3 things at once?

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in progress…

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re-inserting the room into the factory

photographers like the bechers, or gursky transform controversial, sometimes unpleasant conditions into “consumable” ones – for the gallery or the domestic space… by re-inserting the room it is displayed in into the factory, one could maybe create a critical response.

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flip perspective

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supplementary to tuesday – comparison at 1/1 with 1/500

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