Tag Archives: TS


More TS spreads: more on the supermarket tomorrow!

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TS To Do List

170223_Test6_CGOne of the augmented portrait views of the supermarket.

Progress has been a bit slower than I intended over this weekend… but I’ll accelerate the production for this week!

I’ve been working on the calculations for TS to prove that real-time rendering may be possible by 2030/2040. The spreads below start to explain/calculate that idea – there are a couple more to go after this to show how contact lens AR may be possible in the near future. gflops diagram Petaflops and Exaflops

Here’s an outline of what I believe needs to be done for the TS submission (further developing the supermarket scene, the underpass, and the urban palimpsest are included, as well as doing some quick concept art for 3 of the other scenes):

00 Prologue

  1. Editorial (Write TS/Project Statements – Introduce Problematic)
  2. Compile Film Stills & Add Annotations
    1. The underpass x 3-6
    2. The supermarket x 3-6
    3. The urban palimpsest x 3-6
    4. Depressed Person x 1
    5. Urban Memorial x 1
    6. The Creation Dance x 1

01 City of Ghettos

  1. Filtered Self – add complexity/readability to node/edge diagram

02 Filtered Eyes

  1. Technological Evolution – calculate trajectory from phone to eye
  2. FOV/Depth expansions (append to light field section)
  3. Calculate/Guess Timeline to contact implementation
  4. Summary of other sensory augmentations – note they are outside TS scope
  5. 1:1 Interim Test – Document
  6. 1:1 Interim Test – Technical Drawing/area expansion diagram/vision limit or falloff

03 Urban Palimpsest

  1. Augmented Filter Bubble diagram
  2. Changing the scale of spheres of influence
  3. Philosophical consequences of personalised vision
  4. Spatial consequences of shared vision
  5. The best of both worlds – linking spatial proximity to cultural exchange
  6. The Underpass
    1. The Scene (shots x 3)
    2. The Mechanics (diagram/axo)
    3. The Setup (Film Shoot)
    4. The Composite (Edit)
  7. The Supermarket
    1. The Scene (Shots x 3)
    2. The Mechanics (diagram/axo)
    3. The Setup (Bare Renders)
    4. The Composite (Edit)
    5. The 1:1 Test – Shelf Augmentation (live demo for submission?)
  8. The Urban Palimpsest
    1. The Scene (Shots x 3)
    2. The Mechanics (diagram/axo)
    3. The Setup (Film Shoot)
    4. The Composite (Edit)

*Design Page Master (page numbers etc)

*Update Contents Page

*Add Page numbers to Contents

*Design Cover

*Print & Trim


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TS Update

More TS spreads… working on the tests of occlusion/distance/view angle now. TS1 TS2 TS3 TS4 TS5 TS6 TS7 TS8 TS9 TS10

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Apartment Model

Getting ready to augment this…Model

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More TS & Diminished Reality

Looking at ways to mitigate the accommodation-vergence conflict inherent to current head mounted displays (AR & VR) – where the focal distance to the screen doesn’t match the convergence distance of the eyes to a virtual object. 01 02 03


As the current screenplay involves the act of ‘unseeing’ people and objects, here are two videos showing current real-time editing out of people and objects from video footage.

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First Mixed Reality Experiments

A couple more TS spreads and a first test with Vuforia AR for Unity.

01 02 P1460155The current test uses the deep dream image from T1 as an augmented reality marker. When the webcam sees the image, it uses it to match a digitally rendered tree in perspective to the marker. Because it’s running on a game engine the tree can be rendered in real-time (with animation).

Vuforia CaptureA screen-cap of the running application. Can be exported to iOS or Android. I’ll demo it in tutes tomorrow! Theoretically this can be done at any scale and with any 3D model – but the larger the model the more obvious perspective errors tend to appear… will keep experimenting.




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TS Spreads

WIP TS Spreads and Contents.

I am currently working on a screenplay which can communicate the ideas of the previous storyboard in short film format. In response to the jury comments, I am rewriting the film to include more domestic scenes. As such, it is intended that a large part of the film will now take place inside a room (still with multiple character AR views and the ‘nude view’). The TS idea is to document, design, and choreograph these interior scenes – aiming toward both an ‘augmentable’ scale model and 1:1 installation (in which the interior scenes take place).

The TS will therefore focus on ‘Space Matching’  – an exploration on how to (as seamlessly as possible) merge physical and virtual environments.

ts-1 ts-2 ts-3 ts-4 ts-5 ts-6 ts-7 ts-8

Regarding the White Book, the plan is to do 4 magazine issues (of which the TS will be one).

I – One World of Many (Understanding the World of the Algorithmic Average – T1 Research)
II – Our Mirrored Eyes (Parallels between the Real World and the Speculation- T1 Storyboard+ Real Examples)
III – Overlapping Worlds *Better Title Needed* (TS – the making of a mixed reality – T2)
IV – Many Worlds of One (A special on the short film & the realities that inspired it – T2 + T3)

In style and format I am currently imagining something like the Next Nature book series:

nn-1 nn-3

Lastly – an interesting article from motherboard describing a political model not dissimilar to Le. 


It led me to FLUX – an Australian political party with no policies and no politicians – just a real-time algorithm that allows members to vote on policies as they are brought up in parliament.


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Congrats Ari, Eleanor & Liz!
Woot woot!

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TS Submission Video

Here’s a combined version of the three videos I’m going to show on the Ipad tomorrow.


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Contentedness is a neat package from ABC printers


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Capillary Break & Capital Theft

Korea Air Component Comand commander holds 6 ACCES


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TS Structure Makers – they are a thing now…

intro:Screen Shot 2014-03-09 at 18.47.59

chapter 1:Screen Shot 2014-03-09 at 18.49.28

chapter 2:Screen Shot 2014-03-09 at 18.47.39

chapter 3:Screen Shot 2014-03-09 at 18.47.23

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British Museum Eaten By Strange Machine!!! updated


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Wood Poem



For the performative materials course (Evan & Nacho), which is looking at ways to passively transfer water from wet areas to dry, modulating the spaces in-between. Of the two TS-courses, this is the one that relates the least to my studio project, although it will change as I enter the design phase.

Thoughts on the role of the architect:

The invisible architect. Once the architect is completely erased
and taken away from ubiquitous discourse, architecture itself
can be appreciated for its ability to, like its creator, evade description
and concreteness. The immersive experience is equal to the absence.
Architecture takes away the world; from what we see, architecture
cannot survive as glass (which not even Mies could disagree to).
The perfect guide is that which doesn’t guide at all; when you find
your own way, and the paths discovered come across as being
self-evident to the Dasein that analysed and incorporated them.
When the self is no longer present, we are present as the world.
The invisible self is the visible not-self. The architect is creator.
He is visible through his extended flesh, not his commands.

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Aerogel samples (aka. highly scientific and accurate)


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TS! Hah!




I’m adapting the TS courses to the studio project, with a) Nacho and Evan’s course “Form & Matter”, an investigation into how the flood of Venice (Acqua Alta) can be controlled and transmitted through/with the barge, so that spaces adjacent to it are saved from the flood – drained, so to speak – while spaces on the boat, which we normally think of as dry, are saturated with water. b) For Martin’s course (Small in Large) I propose a buoyancy system that will keep the barge stable as it makes its way in and out of Venice. This is a component-based system (the informal theme of the course) which has a specific life span; it helps to stabilize the barge in its course of picking up architecture/architects, and then disconnects from it when it is time for the purge, making it happen “naturally.”

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TS Book Restructured and Storyboarded

ts structure

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TS pretty much as it stands…

There are plenty of things that I had taped on the to do wall but loads was not done to 100 % due to freak eye/throat virus but here goes.

Tomorrow is for planning next TS part pages and hopefully presentation.

Adobe Photoshop PDF

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Screen Shot 2014-02-13 at 00.55.51 Screen Shot 2014-02-13 at 00.56.08 Screen Shot 2014-02-12 at 02.01.35 Screen Shot 2014-02-13 at 00.56.14 Screen Shot 2014-02-13 at 00.56.19 Screen Shot 2014-02-13 at 00.56.30

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Updated TS Table of Contents

After a TS tutorial with Evan, much became clear…

My TS will be a case study of how to cut and tunnel through one particular mountain, as a sort of instruction manual on how to perform any cut. Ideally, Mount Everest – as if you can create a deep vertical cut through that – you can through any mountain!

Updated Table of Contents:


1 / Introduction

1.1 Project Statement

1.2 TS Statement

1.3 Defining the Operative Line

a. Energy & Work

2 / Geometry of the Line

2.1 The Line Manifested in Different Dimensions

2.2 From One Dimension to Another

3 / Cutting Operations

3.1 Vertical Cuts

a. Wood

b. Metal

c. Stone

Pyramids Case Study
- Panama Canal Case Study

3.2 Horizontal Cuts (Tunnelling)

a. EuroTunnel Case Study
b. Orestund Bridge & Tunnel

3.3 Transition from Cut to Tunnel

3.4 Natural Cutting Formations

3.5 Building in Mountainous Areas

4 / How Do You Cut Through a Mountain?

4.1 Geology of Mount Everest

4.2 How to Cut Through?

4.3 Structural Reinforcement

4.4 Inhabitation of the Cut

5 / Around the World (Territorial Strategy)

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TS spreads – will drop screenshots as I finish them

Screen Shot 2014-02-09 at 22.17.42 This one is dedicated to Cat:

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New ts spreads in no particular order

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TS mode

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TS Spreads On Buoyancy & “Up” House

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More TS Spreads

ts spreads

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 I. Introduction

The relationship of the forgery and the original

 II. Recon

1.Excavation of the Carceri from the perspective of the two forgers:

1.1. the archeological process; aerial archeology; new methods of archeology

1.2 case study: excavating and preserving pockets of space under Basilica San Clemente, Rome

2. Relationship between the fake and the original:

2.1 the van meegern trial

2.2 Cesar’s Palace in Las Vegas (or other)

III. The Museum (originals)

1. British museum, condensed version of the ancient world (maps):

1.1. British Museum and the Acropolis (case study Elgin Marbles)

1.2.  methods of preserving originals

1.3. methods of making fakes of originals – FACTUM ARTE case study

1.4.  Erechteion (case study)

IV. The Anti-Museum (fakes)

1.Extending the museum into the city in order to house the artefact of today (including architecture) and replacing these artefacts with fakes (the Anti-Museum):

1.1. case study of the expansion of the British museum

2. Faking architecture (the Potempkin):

2.1. the role of light when faking space (Light from a point source travels in a spherical wave, decreasing in intensity (or illuminance) as the inverse square of the distance travelled. This means that a light source must be four times as bright to produce the same illuminance at an object twice as far away. Thus to create the illusion of a distant object being at the same distance as a near object and scaled accordingly, much more light is required.)

2.2 Andrea Pozzo’s etchings in  Perspectiva pictorum et architectorum

3. Case studies:

3.1. the Casablanca film set (airport in a sound stage)

3.2. the Potempkin steps in Odessa

3.3. forced perspective in Santa Maria press San Satiro, Milan

3.4. forced perspective of a doorway in Pezenas, France

3.5. the dome of San’Ignazio, Rome

4. Site of the Anti-Museum:

4.1 case study of Las Vegas and the desert

4.2. find site/s

V. The Museum and the Anti Museum

Construction of the real space and fake space of the Museum and the Anti-Museum which function almost as imperfect mirrors:

1. expanding the British museum to the point that it engulfs chunks of London

2. find a site/s for the Anti-Museum and construct its fakes


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The Whole Truth


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Burning Man Festival

Lots of similarities in terms of establishing an event from something informal to formal and also the creation and disappearance of a city that leaves no trace… Also the importance of time.


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Completing all the unfinished pages. Details on their way soon…

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Process Diagram

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Game of Life

Watch Here

Something that came up in my TS tutorial today. Its pretty amazing how an organisation based on 4 simple rules can both create incredible patterns, which then destroy themselves by overcrowding (eg. 3:03).

I think that the Metropolis should be just as spectacular (if not more) in its destruction as construction – perhaps once the 1km diameter is reached the city and the roof collapse in on the ring, spectacularly destroying both the city and the ring, so that neither the ring nor the city can exist without the other.

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