- Recreating Renders
One sign of render skill used to be how realistic an image you could create. Now that we can render pretty much anything, we see one of the first inversions – photographers recreating highly stylised renders.
- WHAT IS NOW?
AA Summer School 2017 is going to be so awesome.
- The Wipe
Thinking about the film itself as the ‘real’ landscape in this project, I’m looking at different types of cuts beyond motion cut, in order to smooth/enrich the continuum. In this version I tried to use the Wipe Cut, the Pass-by … Read more
- Televolution – Fact Factories
Here are some spreads for my TS course of Mass-customization. In them I am also trying to brainstorm on ways of further exploring the potential of spatial flattening through the screen, as one of the project aspects we discussed during … Read more
- Cataloguing Gillian Hopwood’s theatre
Gillian Hopwood,of the influential Nigerian firm of architects Godwin and Hopwood recently donated her models and original drawings to the AA Archives that have not yet been documented. In her 4th year at the AA she designed a theatre. Here … Read more
- TS update
Working of diagrams in order to study scanning technologies. I have been looking at Profilometry (Atomic Force Microscopy here), just for understanding principle behind roughness (high precision surface scanning) as well as LIDAR, for scanning entire territory (still work in progress). Need to … Read more
- Researchs (2)
Here is an interesting serie of photographies by Maximus Chatsky, a ukrainian photographer. In all of them is a disruptive element that gives the picture a certain strangeness.
- A Common Thread
Firstly, i want to show some footage of what i’ve been recording. I’ve attached the camera on my bicycle and its allowed for a much smoother tracking shot that i achieved initially. Here’s some footage So I’ve written some of my … Read more
MINE MONUMENT AHHHHH I would like the project to take the form of a gigantic colossus, never comprehended in it’s entirety as we only see if from the interior. I think imagining the project as this giant alien de-contextualised object may … Read more
- Subjective Vistas
This is the first of many vistas into the Collective Selfportrait (aka the architectural site) The vistas represent each Viewer’s (the people I asked: what is this a drawing of?) subjective view Separately these subjective views see only a small … Read more
- White Shadow and Yellow Hat
These are the two basic characters of the game. The player controls the character on the left, called White Shadow, who explores the land of BIMland, a place created by building regulations, … Read more